I didn't make that AI for Mai though. Too lazybusy to learn to code AI. Amanojaku did that because he really liked her. Some of my other chars were supposed to get AI implemented into them. Like Sagat, Skullomania, and Jill. But the guys who were going to do it, have long since gone away. Or something to that effect.
2OS and HJK were the ones who offered to make the AI. Someone actually made an AI patch for my Jill though. It's actually really good, though there's a few bugs with it. JTP told me about it the other day.^There it is if you/anyone's interested. Anyway, my point is I can't code AI lol.
So, all that can be hoped for is someone makes a patch. I don't concern myself with it too much.@Everyone ElseThanks for the support. I didn't make AI for Mai though. Too lazybusy to learn to code AI. Amanojaku did that because he really liked her.
Some of my other chars were supposed to get AI implemented into them. Like Sagat, Skullomania, and Jill. But the guys who were going to do it, have long since gone away.
Or something to that effect. 2OS and HJK were the ones who offered to make the AI. Someone actually made an AI patch for my Jill though.
It's actually really good, though there's a few bugs with it. JTP told me about it the other day. Its all good man. Trust me i understand AI takes time & patience to cook up right.
I should know so no big deal. I was just curious since i'm into AI too. I always like fighting against some aggressive AI as Mai was for example or watching.
Good job of those guys who did your AII Didnt know Amanojaku (funny hes my current Avatar ) did the AI for you. For some reason i always thought you did your own. Dont ask how lol As for those patches ill look into those.
I still have your Jill btw. AI patches are always cool as long as its good and not too buggy of courseAnyway no props taken away at all. The character is hot and i love using him. The best rock creation in a long time I've downloaded.
The hit pauses are solid as hell man. Damn good quality stuff especially on his rising star type super move.well as for bugs i havent spotted anything major yet. If i see some ill report if no one has already. Thanks very much DivineWolf for the updates. I'm a huge fan of your characters, who occupy permanent places in my roster.On the topic of AI, while I agree that AI isn't the most important aspect of a character, it obviously makes a big difference when playing Arcade mode.
It isn't fun to fight a character who mostly sits there as a punching bag. Perhaps AI wouldn't be such a big deal if Mugen supported online vs.
Capability out of the box, but from what I've read, that seems to be highly unlikely to ever be implemented. I'm also one of those unusual Mugen players who thoroughly enjoys watching AI-only battles in Survival Mode. So for me, AI patches are very important for characters that aren't already coded with AI.I also wanted to point out some of Jadeeyes AI patches for your characters, which are very good. Thanks very much DivineWolf for the updates.
I'm a huge fan of your characters, who occupy permanent places in my roster.On the topic of AI, while I agree that AI isn't the most important aspect of a character, it obviously makes a big difference when playing Arcade mode. It isn't fun to fight a character who mostly sits there as a punching bag. Perhaps AI wouldn't be such a big deal if Mugen supported online vs. Capability out of the box, but from what I've read, that seems to be highly unlikely to ever be implemented. I'm also one of those unusual Mugen players who thoroughly enjoys watching AI-only battles in Survival Mode. So for me, AI patches are very important for characters that aren't already coded with AI.I also wanted to point out some of Jadeeyes AI patches for your characters, which are very good. Thanks very much DivineWolf for the updates.
I'm a huge fan of your characters, who occupy permanent places in my roster.On the topic of AI, while I agree that AI isn't the most important aspect of a character, it obviously makes a big difference when playing Arcade mode. It isn't fun to fight a character who mostly sits there as a punching bag. Perhaps AI wouldn't be such a big deal if Mugen supported online vs. Capability out of the box, but from what I've read, that seems to be highly unlikely to ever be implemented. I'm also one of those unusual Mugen players who thoroughly enjoys watching AI-only battles in Survival Mode.
So for me, AI patches are very important for characters that aren't already coded with AI. I appreciated the support very much. In terms of AI. I don't find it that important, but JZ did make a good point one day when I was talking with him about AI. MUGEN overall is a single player experience. So, I can understand where the demand for AI/a good challenge comes in. Though, my overall opinion on the matter defaults to Umezono's response to it.
Also, I just can't be bothered to code it. Like I always say, maybe one day. Though, I am more concerned with the char feeling right in the hands of the player, bug free and all.
Rather then pwn you AI.